OAK Mission Console puts the whole fight on one screen: a live Common Operational Picture, a counter-UAS defence planner, Joint Fires, Space domain awareness, Electronic Warfare, ISR collection tasking and Logistics — seven operator views wired together so a track becomes a fire mission, a cross-cue or a collection request without leaving the console. Underneath sits an assured AI decision-support layer running OAK's own first-principles models — with a calibrated confidence and an honest abstain when the model shouldn't guess.

Each view is a full operator workstation in its own right — and every action can reach across to another view. Nominate, hand off, cross-cue and post-product events raise a notification on the receiving tab, so the console works as one C2 system, not seven tools.
Live multi-category track picture with trails, a ship WEZ with ROE breach alerts, threat scoring and one-click nomination / hand-off / sensor tasking.
Lay RF, radar, EO/IR and effector sensors around a FOB against a budget ceiling, with terrain-masked line-of-sight, a 12-axis coverage score and a scripted UAS raid simulation.
High-payoff target list with CARVER scoring, the F2T2EA kill-chain, munition selection, deconfliction gating, a gun-target line and battle-damage assessment.
Satellite ground tracks plus conjunction screening — time of closest approach, miss distance, Pc and a live retrograde-burn manoeuvre planner that commits an avoidance burn.
A live 30 MHz–18 GHz spectrum display with a peak per emitter, an emitter order of battle, and electronic-attack tasking that suppresses an emitter and cross-cues the COP.
Named areas of interest, collection requests with a recommended asset, asset-to-NAI tasking lines and product hand-off that posts straight back to the COP.
Unit-readiness cards, supply-class stockage, convoy tracking and resupply / J4 actions — the sustainment picture behind the fight.
Nominate → Fires, hand off → C-UAS, cross-cue → COP, post product → COP: every cross-domain action raises a notification on the receiving view and carries the track with it.
A self-contained app — vendored libraries and fonts, a one-command launcher, no Node and no cloud. Unclassified, exercise-only simulated data in the shapes a real service layer would return.
The AI in Mission Console isn't a black box or a wrapped commercial feed. Each panel runs OAK's own first-principles model, and every output is reported honestly: a calibrated confidence, and an explicit ABSTAIN when the input is out-of-distribution — so an operator is never handed a confident-looking guess on something the model shouldn't call.
Tracks are scored by closing speed, time-to-CPA, weapon-envelope geometry and coordination — a ranked threat picture from physics, not a heuristic colour.
An LPI intra-pulse classifier wrapped in calibrated assurance: confidence, a prediction set, and OOD detection. A noise barrage jammer has no structure to classify — so the model abstains rather than fabricate an answer.
Weapon-target assignment solved to the exact optimum at fire-control scale, minimising expected leakage against the no-fire baseline — the shot list, and the value it defends.
Assets assigned to named areas of interest to maximise collection value under real access geometry — the optimal plan, with any unserviced requirements named.
Confidence is calibrated and every classifier can abstain — the same assurance discipline as OAK's AI-assurance TEVV work, applied inline in the console.
The models are the pure-numpy OAK core shared with the EW SUITE — no cloud, no wrapped third-party feed, sovereign and inspectable.
OAK Mission Console is a command-console concept on notional, exercise-only data — no operational feeds, no real order of battle, no exploit content. It brings the OAK product line's domain physics — the COP, counter-UAS, joint-fires, space, EW and ISR threads — under one operator shell with a documented cross-view tasking seam for real feeds.
Bring a scenario across the domains — or use the built-in exercise — and we'll walk the cross-view tasking with you.
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