OAK Trainer turns the 3-D Battlespace Wargame into a training range — a curriculum of exercises with learning objectives, run on the wargame's own physics and fire-control doctrine, and an automatic graded debrief: an overall A–F grade, pass/fail, and a per-objective breakdown scored against the exercise rubric. Same engine as the live wargame — no renderer needed to assess.
Every exercise plays to a decision on the wargame's pure-numpy model layer — the same 6-DOF, sensor, fire-control, NAVWAR and IADS physics as the live GPU wargame.
Stop the RED strike and hold the high-value target: detect and track the inbound raid, engage with the SAM + CAP inside the WEZ, avoid fratricide.
Manage limited SAM guidance channels under a mass raid — prioritise, layer and sequence engagements when there aren't enough channels to go around.
Win with passive ESM + datalink and deny the RED anti-radiation missile a track — fight the emissions battle, not just the kinematic one.
Fight through comms and GNSS denial: hold the picture and the mission when the datalink is down and PNT is degraded.

OAK Trainer wraps the wargame's model layer — 6-DOF, sensors, fire-control doctrine, fuel, NAVWAR and IADS — so the assessment is grounded in the same rules as the live fight. Carved into its own product tree.
Bring your air-defence scenario and we'll build the exercise and the rubric with you.
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