EW / Air-Defence Training & Assessment

Train the fight. Grade the crew.

OAK Trainer turns the 3-D Battlespace Wargame into a training range — a curriculum of exercises with learning objectives, run on the wargame's own physics and fire-control doctrine, and an automatic graded debrief: an overall A–F grade, pass/fail, and a per-objective breakdown scored against the exercise rubric. Same engine as the live wargame — no renderer needed to assess.

UNCLASSIFIED · representational // training & assessment aid — not a certified qualification
4
exercises · Basic → Advanced
A–F
automatic overall grade
Rubric
per-objective breakdown
100%
offline · same physics as the wargame
The curriculum

Four exercises, each with objectives and a rubric

Every exercise plays to a decision on the wargame's pure-numpy model layer — the same 6-DOF, sensor, fire-control, NAVWAR and IADS physics as the live GPU wargame.

Air Defence — Intercept BASIC

Stop the RED strike and hold the high-value target: detect and track the inbound raid, engage with the SAM + CAP inside the WEZ, avoid fratricide.

Saturation Raid Defence ADVANCED

Manage limited SAM guidance channels under a mass raid — prioritise, layer and sequence engagements when there aren't enough channels to go around.

Emission Control vs ARM INTERMEDIATE

Win with passive ESM + datalink and deny the RED anti-radiation missile a track — fight the emissions battle, not just the kinematic one.

NAVWAR — Degraded SA ADVANCED

Fight through comms and GNSS denial: hold the picture and the mission when the datalink is down and PNT is degraded.

Training & Assessment Console

Run it, then read the graded debrief

  • Pick an exercise, read its brief and learning objectives, run it on the wargame engine
  • An overall grade (A–F) with score and pass/fail — objective, repeatable, rubric-based
  • A per-objective assessment breakdown: mission win, attrition, fratricide, weapons efficiency (Pk)
  • A markdown after-action debrief for the record
  • Constructive AI-vs-AI to demonstrate; in the fielded product a trainee's own run is graded on the same rules
OAK Trainer — graded debrief with per-objective assessment breakdown
Built on the wargame

The same physics that fights the wargame, grading the crew

OAK Trainer wraps the wargame's model layer — 6-DOF, sensors, fire-control doctrine, fuel, NAVWAR and IADS — so the assessment is grounded in the same rules as the live fight. Carved into its own product tree.

Sovereign Canadian IP Wargame-fidelity physicsObjective A–F grading Per-objective rubricAfter-action debrief Headless · scriptableSingle offline installer

Stand up a training range

Bring your air-defence scenario and we'll build the exercise and the rubric with you.

Request a demo
Precision engineering for defence, aerospace & space — Kanata, Ontario, Canada